Deliver results. On time & on budget. Bam!

Project management is a methodical approach and discipline that everyone knows about but may not realize they use. Project management is the business of delivering results. It is a proven method that will consistently deliver the results the project defines.

Managing UX projects requires the ability to set clear objectives, report, project plan, work collaboratively, navigate uncertainty, and monitor and control project outcomes. Successfully deliver on your UX projects with a solid foundation of user experience project management methods and best practices.

Managing UX Projects covers everything you need to manage a successful UX project, focusing on the most crucial aspects of project management: planning, budgeting, staffing, developing, and delivering.


YouX™ Competency Model

UX Competency Model

This training includes information targeted at these UX competency area(s):

  • Management

Get your customized learning plan using the YouX™ Competency Model.

Managing UX Projects


Length

Online: 4 sessions, 12 hours total

  • 11am-2pm CT on Tuesdays, April 4-25

In-house: Flexible dates & duration. Contact us to learn more.


Who Should Attend

  • Novice
  • Apprentice
  • Journeyman
  • Master
  • Manager
  • Leader

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Program Overview

By the end of this program, you'll be able to:

  • Plan UX workflow in agile & waterfall environments
  • Sell user experience to stakeholders
  • Measure user experience results
  • Prioritize UX projects
  • Create & manage UX project budgets
  • Staff projects with the right resources
  • Communicate with UX deliverables
  • Deal with common UX project challenges

    A complete list of topics is being finalized. Please contact us for additional information.

Pre-work
All participants will be mailed a package of materials prior to the workshop.

Resources
This training includes a workbook, as well as tools and templates to help you apply what you learned.

Online Training
During this online training, you will collaborate in “real time” with your facilitator and classmates via interactive group discussions, polls, chats, and whiteboards. Our training is designed to help you learn twice as much in half the time. In order to achieve the high levels of engagement needed, training is highly interactive and not lecture-based. That is to say, you will not be able to complete other work and activities during the live session.

This is an interactive, online training conducting using GoToTraining. (GoToTraining platform requirements.) We strongly recommended using a desktop/laptop computer and not a tablet or mobile device. Phone or microphone & speakers are necessary.

Online Training
During this online training, you will collaborate in “real time” with your facilitator and classmates via interactive group discussions, polls, chats, and whiteboards. Our training is designed to help you learn twice as much in half the time. In order to achieve the high levels of engagement needed, training is highly interactive and not lecture-based. That is to say, you will not be able to complete other work and activities during the live session.

Certificate
A digital Certificate of Completion will be available to each person who completes the workshop materials, including the post-test and evaluation.

Refund Guidelines

  • Sixty (60) days prior to the event, you can request a full refund.*
  • Thirty (30) or more days prior to the event, you can request a 50% refund.*
  • Thirty (30) or less days prior to the event, there are no refunds available. You can, however, transfer the registration to another UX.training workshop within the next year OR transfer the registration to the name of another person from your organization.

* Refunds given will be returned less fees charged by EventBrite for each registration.

Copyright Information

What's Okay

  • Purchasing multiple seats in the class to share knowlege with colleagues.
  • Being a part of a group where each person is enrolled in the training.
  • Bringing what you've learned back to your team for applied use.

What's NOT Okay

  • Purchasing multiple licenses or seats to re-sell them to someone else.
  • Purchasing one license (seat in the training) and sharing it with a group.
  • Duplicating the Program Materials for financial gain or commercial purposes, including creating derivitive training materials.
  • Reproducing, in any form, the Program Materials.

UX.training, a product of Normal Modes LLC, owns the intellectual property rights including but not limited to all copyright and trademark rights, unless otherwise specified, in these and any associated materials (collectively, the "Program Materials.") The Program Materials are and remain the property of Normal Modes LLC. By completing this program, Normal Modes LLC grants you, as an individual, a license to use a copy of the Program Materials in your work. For more information on our copyrights, please visit Copyright Information.

Request This Course

If you'd like us to hold a public session of this course, please fill out the form below. We schedule live, online courses based on popular demand.