So often the barrier to folks conducting user research is one word: research. When people hear research they think they have to have a Ph.D. and a whole lotta statistics classes in order to be credible. And it's just. not. true.
Everyone can learn to plan, recruit, test, and report using a variety of research methods either online or in-person. Everyone can select the right research methods, follow industry best practices, learn how to formulate good user research scenarios, and report results with clarity and integrity. Everyone can do user experience research.
User Experience Research Methods is designed to give you the skills and tools you need to handle any user experience research study. It's really a matter of knowing what needs to be done and getting some practice.
YouX™ Competency Model
This training includes information targeted at these UX competency area(s):
Get your customized learning plan using the YouX™ Competency Model.
Online: 4 sessions, 12 hours total
In-house: Flexible dates & duration. Contact us to learn more.
Aren't sure where you fit in?
Take YouX™ for Individual Contributors.
By the end of this program, you'll be able to:
Pre-work
TBD
Resources
This training includes a workbook, as well as tools and templates to help you apply what you learned.
Online Training
During this online training, you will collaborate in “real time” with your facilitator and classmates via interactive group discussions, polls, chats, and whiteboards. Our training is designed to help you learn twice as much in half the time. In order to achieve the high levels of engagement needed, training is highly interactive and not lecture-based. That is to say, you will not be able to complete other work and activities during the live session.
This is an interactive, online training conducting using GoToTraining. (GoToTraining platform requirements.) We strongly recommended using a desktop/laptop computer and not a tablet or mobile device. Phone or microphone & speakers are necessary.
Online Training
During this online training, you will collaborate in “real time” with your facilitator and classmates via interactive group discussions, polls, chats, and whiteboards. Our training is designed to help you learn twice as much in half the time. In order to achieve the high levels of engagement needed, training is highly interactive and not lecture-based. That is to say, you will not be able to complete other work and activities during the live session.
Certificate
A digital Certificate of Completion will be available to each person who completes the workshop materials, including the post-test and evaluation.
Refund Guidelines
* Refunds given will be returned less fees charged by EventBrite for each registration.
Copyright Information
What's Okay
What's NOT Okay
UX.training, a product of Normal Modes LLC, owns the intellectual property rights including but not limited to all copyright and trademark rights, unless otherwise specified, in these and any associated materials (collectively, the "Program Materials.") The Program Materials are and remain the property of Normal Modes LLC. By completing this program, Normal Modes LLC grants you, as an individual, a license to use a copy of the Program Materials in your work. For more information on our copyrights, please visit Copyright Information.